![]() Betrayal at Krondor and Betrayal In Antara series - Combat takes place on a tactical grid. Can be thought of as a dungeon-crawler predecessor to Pokemon in terms of gameplay. Shin Megami Tensei series - Based heavily on summoning and combining monsters. Also a lot less stupidly-difficult than Wizardry 4.Ī New Direction - Games that tried to change the genre. Paper Sorcerer - Interestingly, it takes after Wizardry 4 rather than the others. Grimoire: Heralds of the Winged Exemplar - The UI looks like a direct clone of Wizardry 7. Operation Abyss: New Tokyo Legacy and Operation Babel: New Tokyo Legacy - Wizardry set in modern-day Japan, but otherwise sticking closely to the gameplay of the genre. Beautiful artwork that is not anime, although still distinctly Japanese in its own way. Elminage series - two of the games are on Steam. The Dark Spire - very distinctive artwork, reminds me a lot of the art of ZPC. Nothing wrong with that, if the result is fun. Phantasy Star 1 - the rest of the series is more standard-JRPGĭirect Descendants of Wizardry - These games are straight-up Wizardry clones in gameplay. Sentinel Worlds series - Has both first-person-view dungeons and top-down-view areas. Perihelion - This game looks very Amiga. Ancients series published by Epic MegaGames SSI Dungeons & Dragons Games - Combat would oftentimes be on a tactical grid. Albion - Has both top-down-view and first-person-view sections Has both first-person-view and top-down-view scenes. Amberstar and Ambermoon - Higher learning curve than the others. Rules are much more faithful to Dungeons & Dragons 1st edition. SSI Dungeons & Dragons games - Combat is on a tactical grid. Realms of Arkania series - feels a lot more like you are playing a pen & paper role-playing game, with camping, haggling, scamming money off of fools in taverns, etc. ![]() Combat takes place in the main adventuring view, traps have visible animated graphics, loot is randomized like from a classical Roguelike, etc. Might & Magic 1 - 5 series - significant gameplay differences. Some people unfortunately forget that the Bard's Tale was, itself, innovative for the time compared to Wizardry. In many ways, The Bard's Tale was easier than Wizardry 1-3 thanks to its gameplay innovations. Wizardry series - the direct ancestor of the Bard's Tale. Set in the Wild West, in the year 1856.Ĭontemporary Competitors of the Bard's Tale Trilogy ![]() Lawless Legends - Aesthetically, directly based on the Apple II versions of The Bard's Tale. It hands out lots of healing items, but you'll be needing every single one of them. Maintains difficulty throughout the game. Silversword RPG - very Bard's Tale-like, although with a wagon travel system, and with saving at any time. Very Bard's-Tale-like although with a few modern features. Devil Whiskey - extremely detailed artwork, and up to eight party members. Warrior's Tale - effectively a remake of the Bard's Tale, complete with artwork being based heavily on the Apple IIGS / Amiga / MS-DOS version. The Bard's Tale is certainly not the first, and hopefully will not be the last.įangames of the Bard's Tale - No, you are not the only one who is such a Bard's Tale grognard that you consider Wizardry to be the enemy. It is a healthy genre with a lot more content being produced than some others out there, like the RTS genre. First-Person Turn-Based Party-Based RPGs are a big genre.
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